Blog Assignments:
1) Now that you have watched Blade Runner I want you to choose another film on your own to compare and contrast with it. Include in your blog a synopsis of your movie choice in case there are others in the class who have not seen it.
For the comparison of both films:
Describe the use and effectiveness of
The musical score and underscore
The sound effects and Foley
The effect of sound and music on the theme, mood of the films.
2) Web search articles on designing for clients and share your findings (any type of design not just audio).
AUDIO LOGS ARE DUE NEXT WEEK (WEEK 5)
Thanks, off you go!
Friday, April 25, 2008
Thursday, April 17, 2008
Blog #3: Due Week 4 and Homework...
Weekly Blog Assignment:
Audio Articles (see below) AND Designing for Clients (not just audio design, but design in general)
Homework:
Write up a brief designer's statement for yourself as a designer, and then based on that mood/style/artistic signature, select what would be YOUR theme song or sound (the song/sound that would play every time you walked into a room). Bring a recording of TWO (2) sounds to class. The first sound needs to be an original song/sound; the second sound should be a piece of found music or sound effect. NOTE: Google "artist statement"
Continue Previous assignments from weeks 1-3 (check drop off)
Reading assignments/possible blog materials from the following websites:
http://www.filmsound.org/foley/
Good Links for Blogging about
Sound design for Game development
Quicktime movie:and article
Head of Game Audio for Skywalker Sound speaks to Sound Design students.
http://www.vfs.com/news.php?id=11&news_id=353
Design in Film to Game Crossovers
3 page article on developing games based on movies.
http://www.vfs.com/news.php?id=11&news_id=353
Game Development Gallery
Music and Sound Effects
Short biographies of 53 sound designers and composers in the video game industry.
http://www.gamasutra.com/php-bin/galleries.php?gallery_id=21
Video game music
An article on everything on history and current of video game music.
http://en.wikipedia.org/wiki/Video_game_music#Current_application_and_future_developments
Current application and future developments in game music.(part of same wikipedia source above)
http://en.wikipedia.org/wiki/Video_game_music#Current_application_and_future_developments
A listing of jobs for game designers including Sound Designer.
Working So Others Can Play: Jobs in Video Game Development Part 2: Artists and Sound Designers
http://www.gignews.com/crosby2.htm
A Brief Timeline Of Video Game Music History.
A concise history with pictures of video games and their developing sounds/soundtracks.
http://www.gamespot.com/gamespot/features/video/vg_music/
The (Early Days) Brief timeline in video game sound/music. From 1972-2001.
http://www.gamespot.com/gamespot/features/video/vg_music/p2_01.html
three short quicktime movies examples of soud esign & Sound FX by this company:The Recordist
http://www.therecordist.com/pages/sc_video1.html
An article about women working in a perceived male dominated field that has been also primarily for a male market. Stay Free magazine interviews Two such women.
Video Sound Design: Interview with the Pros
http://www.stayfreemagazine.org/archives/13/video_game.html
portfolio works of Xavier Dang Composer of music for video games. Includes list of software he used.
http://mv.hellven.org/portfolio.html
A nice video with sound designers explaining the importance of and how they designed sound for play station 2 game: God Of War.
http://www.us.playstation.com/Media/Inside_the_Game/16101/God_of_War_II_In_Game_Sound_Design?DCMP=ILC-RSS-Media
This is Really interesting and futuristic! Something called the Heliodisplay. Video games that are projected onto thin air “Like something out of Star Wars” as one of the game developer says.
http://www.youtube.com/watch?v=-Q_n0dKe9jk
Audio director Zak Belica talks about creating soundscapes and weapon sounds for SiN Episodes: Emergence.
http://www.ritual.com/index.php?section=podcast/overview
Jobs in game development
http://www.gamedev.net/directory/careers/
a list of game development companies:
http://en.wikipedia.org/wiki/List_of_video_game_developers
The description of the dream job for many video game players:Game Tester.
http://en.wikipedia.org/wiki/Game_tester
International Game Developers Association. Breaking In Preparing For Your Career In Game Development
http://www.igda.org/breakingin/
Profiles of Audio engineers in Game development from the same site as above.
http://www.igda.org/breakingin/path_audio.htm
Spider Man 3 Game developer interview
http://www.youtube.com/watch?v=Nr_bQfML6bE
10 Hours in the Life of a Game Developer
Tome Lapse Photography set to music.actual time 2:03
http://www.youtube.com/watch?v=b1CFqIEnf6Q
Assasin's Creed Game Developer Interview 2:45
http://www.youtube.com/watch?v=tt0xRr8j_co
Brand New Innovations In Game Design:
Assassin's Creed X06 Onstage Demonstration
http://www.youtube.com/watch?v=WEpR6a5A0gw&mode=related&search=
Off you go.
Audio Articles (see below) AND Designing for Clients (not just audio design, but design in general)
Homework:
Write up a brief designer's statement for yourself as a designer, and then based on that mood/style/artistic signature, select what would be YOUR theme song or sound (the song/sound that would play every time you walked into a room). Bring a recording of TWO (2) sounds to class. The first sound needs to be an original song/sound; the second sound should be a piece of found music or sound effect. NOTE: Google "artist statement"
Continue Previous assignments from weeks 1-3 (check drop off)
Reading assignments/possible blog materials from the following websites:
http://www.filmsound.org/foley/
Good Links for Blogging about
Sound design for Game development
Quicktime movie:and article
Head of Game Audio for Skywalker Sound speaks to Sound Design students.
http://www.vfs.com/news.php?id=11&news_id=353
Design in Film to Game Crossovers
3 page article on developing games based on movies.
http://www.vfs.com/news.php?id=11&news_id=353
Game Development Gallery
Music and Sound Effects
Short biographies of 53 sound designers and composers in the video game industry.
http://www.gamasutra.com/php-bin/galleries.php?gallery_id=21
Video game music
An article on everything on history and current of video game music.
http://en.wikipedia.org/wiki/Video_game_music#Current_application_and_future_developments
Current application and future developments in game music.(part of same wikipedia source above)
http://en.wikipedia.org/wiki/Video_game_music#Current_application_and_future_developments
A listing of jobs for game designers including Sound Designer.
Working So Others Can Play: Jobs in Video Game Development Part 2: Artists and Sound Designers
http://www.gignews.com/crosby2.htm
A Brief Timeline Of Video Game Music History.
A concise history with pictures of video games and their developing sounds/soundtracks.
http://www.gamespot.com/gamespot/features/video/vg_music/
The (Early Days) Brief timeline in video game sound/music. From 1972-2001.
http://www.gamespot.com/gamespot/features/video/vg_music/p2_01.html
three short quicktime movies examples of soud esign & Sound FX by this company:The Recordist
http://www.therecordist.com/pages/sc_video1.html
An article about women working in a perceived male dominated field that has been also primarily for a male market. Stay Free magazine interviews Two such women.
Video Sound Design: Interview with the Pros
http://www.stayfreemagazine.org/archives/13/video_game.html
portfolio works of Xavier Dang Composer of music for video games. Includes list of software he used.
http://mv.hellven.org/portfolio.html
A nice video with sound designers explaining the importance of and how they designed sound for play station 2 game: God Of War.
http://www.us.playstation.com/Media/Inside_the_Game/16101/God_of_War_II_In_Game_Sound_Design?DCMP=ILC-RSS-Media
This is Really interesting and futuristic! Something called the Heliodisplay. Video games that are projected onto thin air “Like something out of Star Wars” as one of the game developer says.
http://www.youtube.com/watch?v=-Q_n0dKe9jk
Audio director Zak Belica talks about creating soundscapes and weapon sounds for SiN Episodes: Emergence.
http://www.ritual.com/index.php?section=podcast/overview
Jobs in game development
http://www.gamedev.net/directory/careers/
a list of game development companies:
http://en.wikipedia.org/wiki/List_of_video_game_developers
The description of the dream job for many video game players:Game Tester.
http://en.wikipedia.org/wiki/Game_tester
International Game Developers Association. Breaking In Preparing For Your Career In Game Development
http://www.igda.org/breakingin/
Profiles of Audio engineers in Game development from the same site as above.
http://www.igda.org/breakingin/path_audio.htm
Spider Man 3 Game developer interview
http://www.youtube.com/watch?v=Nr_bQfML6bE
10 Hours in the Life of a Game Developer
Tome Lapse Photography set to music.actual time 2:03
http://www.youtube.com/watch?v=b1CFqIEnf6Q
Assasin's Creed Game Developer Interview 2:45
http://www.youtube.com/watch?v=tt0xRr8j_co
Brand New Innovations In Game Design:
Assassin's Creed X06 Onstage Demonstration
http://www.youtube.com/watch?v=WEpR6a5A0gw&mode=related&search=
Off you go.
Thursday, April 10, 2008
Blog #2: Due Week 3 and other homework...
Following this blog posting will be a complete list (five items) of of what we need to have ready for class next week (Week 3).
THE BLOG.
Find articles to report on from web or periodical searches on the following topics: Audio Branding and Magnolia the movie (directed by Paul Thomas Anderson.
Find out all you can about the two topics and give us on the blog a rundown of what you find. Come to the blog more than once during the week and respond to each other's thoughts and findings.
OTHER ASSIGNMENTS.
1) For Game Art Designers-
• Create profiles of 3 games and/or interactive entities that use audio as their key element. Research their history and development. Use analysis techniques and points of discussion that will be introduced throughout the quarter to build this research. This is research that will help you design your final project: An interactive game that focuses on audio.
For IMD/Web Designers-
• Try to find a client for whom you can design environmental or 'ambient' sound. The only requirements are that the building or business has more than one space/room. Think outside the box; 'spaces' not rooms, 'sound' not music. We will work with this client through the design process for the rest of the quarter. This is research that will help you design this space as your final project. Remember: INTERACTIVE.
• The class will work together on certain aspects of this process, role-playing client/designer relationships and the client profile and needs analysis (more on this later).
2)On Week 1 I handed out a hard copy of the project brief for The Audio Log. That is due Week 5 and the brief is also in the drop off in the Week 1 folder.
3) What is your favorite sound? Frito Lay project.
4) Get on a Mac at school this week and open up Garage Band and get familiar with its workings. There will be an assignment that starts in class next week using that application. There are some good online tutorials as well as the help section of the app itself.
5) Get access to equipment you can do some easy recording with: digital voice recorders, iPods, digital camera, cell phone. anything you can get an mp3 clip from so that you have options for making your own original recordings taht you can manipulate in your designs (this is not due next week, just something you may want to have for your projects).
Off you go.
P.S. Make use of this website: http://studio.odeo.com/create/home
THE BLOG.
Find articles to report on from web or periodical searches on the following topics: Audio Branding and Magnolia the movie (directed by Paul Thomas Anderson.
Find out all you can about the two topics and give us on the blog a rundown of what you find. Come to the blog more than once during the week and respond to each other's thoughts and findings.
OTHER ASSIGNMENTS.
1) For Game Art Designers-
• Create profiles of 3 games and/or interactive entities that use audio as their key element. Research their history and development. Use analysis techniques and points of discussion that will be introduced throughout the quarter to build this research. This is research that will help you design your final project: An interactive game that focuses on audio.
For IMD/Web Designers-
• Try to find a client for whom you can design environmental or 'ambient' sound. The only requirements are that the building or business has more than one space/room. Think outside the box; 'spaces' not rooms, 'sound' not music. We will work with this client through the design process for the rest of the quarter. This is research that will help you design this space as your final project. Remember: INTERACTIVE.
• The class will work together on certain aspects of this process, role-playing client/designer relationships and the client profile and needs analysis (more on this later).
2)On Week 1 I handed out a hard copy of the project brief for The Audio Log. That is due Week 5 and the brief is also in the drop off in the Week 1 folder.
3) What is your favorite sound? Frito Lay project.
4) Get on a Mac at school this week and open up Garage Band and get familiar with its workings. There will be an assignment that starts in class next week using that application. There are some good online tutorials as well as the help section of the app itself.
5) Get access to equipment you can do some easy recording with: digital voice recorders, iPods, digital camera, cell phone. anything you can get an mp3 clip from so that you have options for making your own original recordings taht you can manipulate in your designs (this is not due next week, just something you may want to have for your projects).
Off you go.
P.S. Make use of this website: http://studio.odeo.com/create/home
Thursday, April 3, 2008
Blog# 1 due Week 2
Try not to do your blog the night before class. I would much rather see you go on the blog a couple of times during the week and discuss each other's comments.
Put a little effort into this and it will pay off. Remember the blogs count as 20% of your final grade.
Blog #1:
Name 3 favorite game soundtracks and submit a report on each citing what about those soundtracks makes them so compelling. Also submit a sample recording (:30 – 1:00) from each soundtrack.
Michael, you are free to do game soundtracks as well or you can choose to do movie soundtracks.
Look at game reviews, music reviews and movie reviews as inspiration for your reports. You can quote reviews of your particular games, but make sure to include plenty of your own impressions of the works listened to.
Off you go.
Put a little effort into this and it will pay off. Remember the blogs count as 20% of your final grade.
Blog #1:
Name 3 favorite game soundtracks and submit a report on each citing what about those soundtracks makes them so compelling. Also submit a sample recording (:30 – 1:00) from each soundtrack.
Michael, you are free to do game soundtracks as well or you can choose to do movie soundtracks.
Look at game reviews, music reviews and movie reviews as inspiration for your reports. You can quote reviews of your particular games, but make sure to include plenty of your own impressions of the works listened to.
Off you go.
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