Thursday, May 22, 2008

Blog # 8 for Week 9 and other assignments...

1 of 5) BLOG FOR NEXT WEEK: Each member of the class find your own article on the Internet or in the Ai library having to do with audio and share with class in the blog. You are also free to use any of the links That I have have put on the drop off or posted on previous blogs that have not been used yet.

2 of 5) REMINDER: For the delivery of all your exercises and projects for the end of the quarter you will need to prepare the following:

• A course portfolio in 11” x 17” format, any visual elements to your work should go here; audio color wheel, any charts or graphs you create, artwork for CD packaging, game box covers, etc. For Game Artists: Include your game document here, but lay it out in 11 x 17 for portfolio. For IMD: include a graphic representation of your ambient audio environment. For Animation: Include storyboards. You do not need to buy a plastic portfolio for this, just bring me the 11 x 17 COLOR prints paper-clipped together. No staples.


• Final CD: Two (2) copies of all of your audio exercises and projects on disk. Make sure that they are organized and track-listed with cover art and are in a universal mpg format. Both the CDs and the 11 x17 pages are for archival purposes as well as for grading and will not be returned to you.

3 of 5) MAKE UP ASSIGNMENTS: Go back and make sure to turn in assignments you are behind on.

4 0f 5) MUSIC JAM AND RECORDING NEXT WEEK: Ian and Zach (and anybody else who have some) are bringing some musical instruments, so we can set up some recording next door.

5 of 5) PODCAST: Due Next Week at top of class for presentation.

Thanks, Off you go.

Tim

10 comments:

Plant42 said...

Wow, I just spent like 3 hours trying to get my file hosted on the internet somewhere. First I tried mypodcast.com (like 4 times), then youtube (also 4 times), Photobucket (3 times), and screwing around with my file every time in between. Apparently my mp3 file isn't "mp3" enough for the freakin' turtle club or something because mypodcast.com doesn't think it's an mp3 file. I made a quicktime file of it, and then both Youtube and Photobucket were being stupid and didn't want to accept the vid. Finally I started using Windows Movie Maker which is the piece of crap of the century because for NO reason, it decides to kill the last several seconds of the video. I had to screw around with it for a long time so I could get a few more seconds out of it, and STILL I couldn't get everything. I have all the speech in there, but there was a closing sound effect that wraps everything up, but it didn't save. Gawd, what crap. Well, I'm done wasting time with it, so here's what I got (even though I don't think you asked for it. I'm just all GAAAAAAAAAAAH!! about it not working that I wanna post it. >:| here. Hehh.)

MY VID

So yea.
< /rant >


As for my little audio research thingy, I chose to look up some stuff about Dolby Surround Pro Logic because the logo is on some of my video game boxes and I didn't know exactly what it was. All I knew is that it was "fake surround" that simulates true surround sound. I still don't think I get exactly what it is, but I know more than I used to. ^________^;;

ZOMG Pro Logic's Wiki

Alright, so to explain what Dolby Pro Logic is, I'll just go on ahead and confuse you with the fancy name they used to describe it. It's a "decoder."

Dolby made something intended for use in the theaters in 1975 and called it Dolby Stereo. Then in 1982 they made Dolby Surround, which was the first surround speakers used in homes.

And then in 1987 finally comes Dolby Pro Logic, which is "is the consumer version of theatrical Dolby stereo." With Pro Logic, you get stereo "upmixed" to 4.0 surround. The speakers for Pro Logic include a Front-Left, Front-Right, Center, and a mono Rear speaker.

In the year 2000, Pro Logic got an overhaul, calling itself Pro Logic II. This is capable of "upmixing" mono and stereo to Surround 5.1, and it includes a Music, Movie, and a specific Game mode. Pro Logic II supports a Front-Left, Front-Right, Center, as well as Surround-Left and Surround-Right speakers--not to mention a bass speaker, the subwoofer (Gawd that word's stupid). But I'll tell you what, I've played my Wii with Pro Logic II speakers in "Game" mode, and it sounds like complete crap. There's this nasty echo quality to everything you hear so it sounds like you are in a cave even though you're walking through an open city.

They also have Dolby Pro Logic IIx now, which is basically Pro Logic II that can work with those who have 6.1 and 7.1 speakers set up.

But still, Pro Logic is a simulation of real surround. If you listen to Pro Logic in comparison to Dolby Digital, you'll hear the difference. When I play my games that support Pro Logic on my speakers, I can tell when there's an enemy coming from behind me or something like that, but it's a rather "flat" sound. If you hear watch a movie or play a game that supports Dolby Digital, you will be able to pinpoint exactly where the sound is coming from without looking, and the sound has a lot of dimension to it--That is, you can almost feel the distance it is from you in addition to the direction in which it resides. It kinda makes me mad that Nintendo consciously chooses to have its consoles unable of supporting Dolby Digital. Dolby Pro Logic was created with video games in mind, but man, it's time to move on.

Silent but Deadly said...

My article that i found was pertaining to the relationship between video games and audio. It goes into the history as to how video games not only have visually appealing aspects that make the player go “oooo” and “awwww” over many of the special effects that are shown throughout the game. Music and sound effects contribute to much of the games in today’s game world as well as past games. Although many people don’t realize it due to the over glorified visuals that are present in the video game, sound and music play a vital role.

The music of a video game will often times help the player feel as though they are actually in the environment, as well as make them feel as though they are that particular character that they are controlling. For example, When a your character is wondering through a vast world of some sort of fantasy realm of an RPG often times the music will be adventurous and give the play the impression that they must go forth and explore this new realm to conquer some sort of great evil that threatens it. The same goes for audio and sound effects. For example, if your character was walking slowly down a dimly lit hallway with nothing more than a flashlight and a shotgun, and suddenly all you hear is dead silence. The player will start to get nervous. But let’s say that the player also starts hearing faint breathing noises as well as light clanking of the metal floor, he would probably start turning every corner very quietly and cautiously keeping in mind that the thing he is drawing closer to could be pop out at any moment! “Gasp!”

Overall the music and sound effects help set the mood of a game and are without a doubt essential to making a game successful. Could you imagine a game that did not have detailed audio for certain parts in a game, or a game that had no audio at all? That game would surely fail in the video game market.

The website referenced:


http://www.gamespot.com/gamespot/features/video/vg_music/


A youtube for you:


http://www.youtube.com/watch?v=f75bMkg99mA&feature=relatedct>



by: Joseph Kresz
Game Art and Design

brian23 said...

I chose to do my blog on THX i would often see it apear at the beginning of a movie follow by aloud sound but i never knew why. THX was created by Tomlinson Holman. He created it while working at Lucasfilm in 1982 to make sure that the third star wars would sound exactly the same as it was intended to sound when they were making it no matter where it was being played which makes THX a quality assurance system. THX stands for Tomlinson Holman's experiment. One article i read on it described THX as the greatest thing to happen to home cinema since microwave popcorn.

http://youtube.com/watch?v=EIZwKkE1hx8&feature=related

http://en.wikipedia.org/wiki/THX

http://www.wildwestelectronics.net/historyofthx.html

Unknown said...

I did some research on the relationship between animation and audio. I started by doing simple searches on the net and found an interesting article explanning the relationship between the two arts. The article explains the importance of synchronization between the audio and frames. Some animators will state that audio is 70 PERCENT of a shows impact. The relationship to recorded sync sounds started in the hands of Walt Disney while Ubbe Iwerks franticly drew the first animation piece that would be sync with audio.

http://filmsound.org/animation/

http://www.disneyshorts.org/years/1928/steamboatwillie.html

http://youtube.com/watch?v=nMa14AxhiQ8

MGarbatini said...

Matthew Garbatini
Game Art and Design
Level 70 Warrior
Level 44 Rogue

The following article was taken from gamessounds.com. The direct link to the article can be found at:

http://www.gamessound.com/texts/MSMIpolemic.pdf

Video Games Killed the Cinema Star: It’s Time for a Change in Studies of Music and the Moving Image by Karen Collins

Upon reading this article I have weeded out my two favorite paragraphs of it which I believe pertain the most to this blog.

#1 "Games sound is never ‘underscore’; it must at times be
consciously listened to in order to recognize changing cues in the music and take appropriate
action; the consequences for failing to listen can mean death in some types of games (qt. Collins page 3)."

#2 "The field of games audio is wide open for study, and offers many interesting issues in terms of
practice and theory. It is time for scholars of music to put aside prejudices and preconceptions
of games audio and recognize that the study of games audio will dispel myths about the
apparent ‘simplicity’ or superficiality of games and games sound (qt. Collins page 3)."

The first part of the article begins by showing how close in marketing video games are to the film industry. Then the author goes on to explain how many people do not take video game audio seriously because when the average person thinks of the word "game" they relate it to immaturity. The music of a game guides the player through until the ending in my opinion. I have recently started playing the World of Warcraft with the sound on. Not only does the music change when an intense fight is about to come up, but it also celebrates upon the defeat of my slain foe. Music to me makes time go by a lot faster when I am in game. For some reason I am able to play a video game much longer when the music is on and the only reason I can think of is that the game audio relaxes me and reduces my chance of getting too stressed.

Unknown said...

I-Doser: New Virtual Drugs, but Real Effects

I checked out this article on http://www.associatedcontent.com/article/244257/idoser_new_virtual_drugs_but_real_effects.html

There are sound files that have been created to effect the brain and get your mind resonating at a certain level that your brain is experiencing when on certain drugs, they have sound files for all different kinds of drugs that some people say really work. I have aquired some and im going to be testing it out but as of now i havent yet.

In this Article this dingleberry puts forth questions like "Will this make new and more drug addicts? Because it is still legal? Or it will make the contrary, reduce the drug addicts from taking real drugs and use this new system?" Well i dont think that people can be addicted to audio, and no placebo is going to make you want it more than the real thing. And for being legal, im sure it will stay legal because the effects dont put chemicals into your body so im sure that addiction is practically impossible. And Drug addicts arent going to stop taking drugs to take this, if they are addicts they wont have the technology without stealing it to even play the sound files.

Some more questions put forth. "Will the I-Doser company take over the drug market and sell drugs legally... can you imagine this? They will sell drugs to anyone because they are selling it legal, and be the most powerful company? Because it sells drugs?"
This gomer is a complete deuche, The Drug Market for illegal drugs wont end with the audio, secondly the "Legal" Drugs that people get prescribed, any pills you buy at the store, and alcohol is not in jeoprody, these sound files have been around for atleast a year or two since i have heard of them and they havent taken over anything. And guess what, our Government is Selling us Drugs every day, if you are too stupid like this guy to realize that aspirin is a drug just like heroin, it is synthesised from a plant/fungus/or organism and condensed and sold for either medicinal or relaxing effects. Our Government already has the Drug Monopoly, Doesnt anyone notice that all of the Legal drugs like Alcohol and Over the counter pills are all manufactured, people cant just go pick a beer off a tree for free, out government wants to turn profits on what they can sell, and if people can grow their own easily, or even just go out to the woods and pick it, then they cant turn their profits. And have you ever heard of a High Driver killing someone, iTs a Drunk Driver, something totally legal, or whatabout that guy at the bar that gets into the fight, most likely one of them has been Drunk.

"Can you imagine that even more and more people will buy these drugs? And more people will end up as addicts to it?"
I want to ask this idiot well yuou can get high on cough syrup and drinking alcohol yet people arent becoming addicts to it, becoming addicted is caused by the Individual, and if someone is Weak enough to become addicted then it is their own fault, and if they are on these sound files, most of them arent drugs that may cause violence like alcohol speed or cocain, most drugs are sedatives or psychadelics.

KingKennethTheThird said...

I researched audio in video games as per related to my area of studies. Mainly like most of the sites say that games now adays are all seriously incorporating music and sound as a huge part of the gameplay and design. like joe said its more appealing than the visuals and gameplay because its what sets the mood and first impression.

As stated in a web article "George Lucas is famously quoted stating that sound is 'half of the film' experience. I would argue that exactly the same is the case for games, and that sound and visuals form equal parts of the skin around game-play"

So as stated sound in games is very very important and it is constantly advancing. One article i read states that sound designers for games have been allowed into the grammy awards ceremonies and its not just for movies anymore.

I was also reading about dolby digital since it ison damn near everything from movies to games.

Dolby Digital, formerly known as AC-3, is a digital audio coding technique that reduces the amount of data needed to produce high quality sound. Dolby Digital takes advantage of how the human ear processes sound. When coding noise is close to the frequency of an audio signal, that audio signal masks the noise so that the human ear hears only the intended audio signal. Sometimes the coding noise is not in the same frequency of an audio signal and must be reduced or eliminated. By reducing, eliminating, or masking the noise, the amount of data is reduced to one tenth of the data on a compact disk (CD). Dolby Digital is used with digital versatile discs (DVDs), high definition television (HDTV), and digital cable and satellite transmissions. It has been selected as the audio standard for digital television (DTV). The European DVB standard does not use Dolby Digital for audio, but instead uses MPEG standard technology for both the audio and video signals.

Links:

http://www.gamespot.com/gamespot/features/video/vg_music/

http://web.archive.org/web/20021203014251/http://www.sound-design.org.uk/design.htm

http://en.wikipedia.org/wiki/Dolby_Digital

Doofy said...

I chose an article in this month's edition of Game Informer Magazine called "Guitar Hero Fantasy Rock 'n Roll Fantasy Meets Reality."

KingKennethTheThird said...

youtube video for Condemned 2


http://youtube.com/watch?v=nLLXHYJUshg

Unknown said...
This comment has been removed by the author.